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Coley
October 22, 2007, 8:52pm Report to Moderator Report to Moderator

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The PorpGFX drives the AD724 through R2R ladders in analogue 15Bit RGB video.

IO Classifications

15 for RGB
1 for Composite Sync
1 for AD724 Clock Generation
1 for AD724 PAL/NTSC Switch
2 for Data Bus control
8 for Data Bus
2 for EEprom
2 for PropPlug

Just one cog is used to produce the display!
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Baggers
October 22, 2007, 9:08pm Report to Moderator Report to Moderator
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1 Cog produces display timing and sends rgb values to AD724.
1 Cog handles IO
the last 6 Cogs for rendering the background and sprites.
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potatohead
October 23, 2007, 6:47pm Report to Moderator Report to Moderator
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Thanks guys.

With that solution, overlay is best done in software, bit mashing with the remaining COGs.  Very cool.  When Prop V2 hits, that engine is gonna scale nicely.  
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Baggers
October 23, 2007, 7:44pm Report to Moderator Report to Moderator
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Yeah, can't wait for PropV2, that's gonna do some serious graphics And some decent emulations too
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Ym2413a
October 24, 2007, 7:57am Report to Moderator Report to Moderator

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Quoted from Baggers
Yeah, can't wait for PropV2, that's gonna do some serious graphics And some decent emulations too


It'll do some decent everything!!
Look what we're able to do with only 32k. Now picture 8 times that!
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Ym2413a
October 24, 2007, 7:59am Report to Moderator Report to Moderator

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Quoted from Baggers
Yeah, I've been thinking of modding the basic, to allow andrew's music, and propgfx, so it'll have sprites etc too
I believe coley wants to reply to the other part


When you go about doing that, let me know.
I'll help work out the sound support.
Thanks!

--Andrew Arsenault.
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Baggers
October 24, 2007, 8:30am Report to Moderator Report to Moderator
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Ok Andrew, no worries, we'll be onto you for sound support

And your right about what we've done in 32K, then prop2 with 8* the memory and 8* the speed per cog, and 2* the cog count, it's gonna kick a**.
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Baggers
November 1, 2007, 3:30pm Report to Moderator Report to Moderator
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I've now made a BMP/DDS viewer, which scans SD for files, and then shows them, you can use joypad or keybaord to do next/previous image BMP's can be 8,16,24 or 32bit, and almost any size, as it resizes BMP's to 128/96 15bit as it loads it. DDS's have to be 256x256 ( only shows 256x192 ) as I don't want to resize that, and re-encode to DDS. big files redraw slowly, but SD transfer is only about 300KB/s, it happily loads a 17MByte image, 2832x2128 24bit, albeit slowly, but it will be faster when I or Rokicki adds a file seek function to the SD routines.

I'll also hopefully be adding JPG files access to the viewer too, so it can load/resize those too.

If ya want I'll post some pics, or movie of it in action? let me know which.
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Coley
November 1, 2007, 7:43pm Report to Moderator Report to Moderator

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Gotta be a movie please Baggers!
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Baggers
November 24, 2007, 10:39pm Report to Moderator Report to Moderator
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Here ya go, here's a pic and youtube of the Hybrid+PropGFX BMP & DDS Viewer, which scans the SD for files, and then loads the first BMP or DDS it comes across, then you press left or right on joypad and/or keyboard to cycle backward and forward through the images, automaticall scaling BMP's to fit on screen

Enjoy

Baggers.



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Coley
November 25, 2007, 5:11pm Report to Moderator Report to Moderator

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Hi Baggers!

Nice demo  

Will this work as an automatic slide show viewer or do you have to select the pictures with the joystick?

Regards,

Coley
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Baggers
November 25, 2007, 5:12pm Report to Moderator Report to Moderator
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Can make it an automatic slide show on button press good idea thx.
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