<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>
 <channel>
  <title>propgfx.co.uk Forum</title>
  <link>http://propgfx.co.uk/forum/Blah.pl?</link>
  <generator>http://www.eblah.com</generator>
  <description></description>
  <language>en</language>
  <item>
   <title>Jumping Jack</title>
   <link>http://propgfx.co.uk/forum/Blah.pl?m-1211843509/</link>
   <comments>http://propgfx.co.uk/forum/Blah.pl?m-1211843509/#num1</comments>
   <description><![CDATA[OK, here is my first attempt at a game....<br /><br />A conversion of the classic ZX Spectrum game Jumping Jack<br /><br /><img class="imgcode" src="http://www.propgfx.co.uk/Coley/JumpingJack/JumpingJack.gif" alt="" /><br /><br /><a href="http://www.worldofspectrum.org/infoseekid.cgi?id=0002658">http://www.worldofspectrum.org/infoseekid.cgi?id=0002658</a><br /><br />This is only the first draft, just a routine to show the scrolling platforms and moving sprite.<br /><br />Using the JetPac graphics for now until the game engine is completed.<br /><br />It's got a long way to go yet&nbsp;&nbsp; <img src="/forum//Smilies/wink.png" style="vertical-align: middle" alt="" /><br /><br />Coley]]></description>
   <pubDate>Tue, 27 May 2008 00:11:49</pubDate>
   <dc:creator>Coley</dc:creator>
  </item>
  <item>
   <title>How to convert a video to run on PropGFX Lite ;)</title>
   <link>http://propgfx.co.uk/forum/Blah.pl?m-1211291667/</link>
   <comments>http://propgfx.co.uk/forum/Blah.pl?m-1211291667/#num1</comments>
   <description><![CDATA[First off you will need two programs, both free <img src="/forum//Smilies/wink.png" style="vertical-align: middle" alt="" /><br />The first is Rad Video Tools which can be downloaded at <a href="http://www.radgametools.com/bnkdown.htm">http://www.radgametools.com/bnkdown.htm</a><br />The second is my tool, which converts the uncompressed avi + wav file into a JVA file, to play on the GFX Lite, which can be downloaded at <a href="http://www.propgfx.co.uk/Baggers/Tutorials/GFXLiteAVIConv.rar">http://www.propgfx.co.uk/Baggers/Tutorials/GFXLiteAVIConv.rar</a><br /><br />now that you've hopefully installed Rad Video Tools, and also unzip/rar'd my converter to your avi's folder, ( or other folder of your choice that's in your path directories so it can be accessed from a dos prompt <img src="/forum//Smilies/wink.png" style="vertical-align: middle" alt="" /><br /><br />then...<br /><br />Open Rad Tools, and point the directory to where your mpg/avi etc is, and hilight it<br /><img class="imgcode" src="http://www.propgfx.co.uk/Baggers/Tutorials/Rad1.jpg" alt="" /><br /><br />Then click the "Convert a file" button<br /><img class="imgcode" src="http://www.propgfx.co.uk/Baggers/Tutorials/Rad2.jpg" alt="" /><br /><br />It initially has an output extension of .avi, (if not change it using the "Output type...." button) and <br /><img class="imgcode" src="http://www.propgfx.co.uk/Baggers/Tutorials/Rad3.jpg" alt="" /><br /><br />Tick the Convert Video tick box, and set "Adjust" box to 50, and set scaling "Width" to 120 and scaling "Height" to 96, then click the "Convert" button.<br /><img class="imgcode" src="http://www.propgfx.co.uk/Baggers/Tutorials/Rad4.jpg" alt="" /><br /><br />It will start, then ask for Video Compression type.<br /><img class="imgcode" src="http://www.propgfx.co.uk/Baggers/Tutorials/Rad5.jpg" alt="" /><br /><br />When it asks for Video Compression type, set it to "Full Frames (uncompressed)"<br /><img class="imgcode" src="http://www.propgfx.co.uk/Baggers/Tutorials/Rad6.jpg" alt="" /><br /><br />Then sit back, and wait for it to finish, once it's done, go back into it again with the "Convert a file" button again, only this time, tick the "Convert Audio" tick box, and set the convert output format rate box to "15625".<br /><img class="imgcode" src="http://www.propgfx.co.uk/Baggers/Tutorials/Rad7.jpg" alt="" /><br /><br />don't forget to click the "Output type..." button and change the output type to "WAV"<br /><img class="imgcode" src="http://www.propgfx.co.uk/Baggers/Tutorials/Rad8.jpg" alt="" /><br /><br />Then once that's done, it's quite quick, open up a dos prompt, go to the directory where your AVI and WAV is. and type<br />"GFXLiteAVIConv filename.avi filename.wav filename.jva"<br />and press enter, but obviously replacing filename to the name of your file. <img src="/forum//Smilies/smiley.png" style="vertical-align: middle" alt="" /><br /><br />it will open up a window and show it's progression through the video <img src="/forum//Smilies/wink.png" style="vertical-align: middle" alt="" /><br />then once it closes the window when it's finished, copy the file to SD, and pop it into your hybrid, and use the video player and enjoy <img src="/forum//Smilies/wink.png" style="vertical-align: middle" alt="" /><br />GFX Lite Player for our Hybrid + PropGFXLite can be downloaded at <a href="http://www.propgfx.co.uk/Baggers/Tutorials/Player.binary">http://www.propgfx.co.uk/Baggers/Tutorials/Player.binary</a><br /><br />Enjoy <img src="/forum//Smilies/smiley.png" style="vertical-align: middle" alt="" />]]></description>
   <pubDate>Tue, 20 May 2008 14:54:27</pubDate>
   <dc:creator>Baggers</dc:creator>
  </item>
  <item>
   <title>Spinpong - New Hybrid game!</title>
   <link>http://propgfx.co.uk/forum/Blah.pl?m-1205094915/</link>
   <comments>http://propgfx.co.uk/forum/Blah.pl?m-1205094915/#num1</comments>
   <description><![CDATA[Spinpong - 3-9-08<br /> <br />Retro paddle ball game for NTSC or PAL TVs, 2 player only.<br />Use either joypads or 2 mice (one in the keyboard port, the other in the mouse port)<br /> <br />Includes source code for Hydra, Hybrid, and Demo boards<br /> <br />Todo: add sound and ADC routines so pots can control the paddles<br />]]></description>
   <pubDate>Sun, 9 Mar 2008 20:35:15</pubDate>
   <dc:creator>JT Cook</dc:creator>
  </item>
  <item>
   <title>3D Monster Maze</title>
   <link>http://propgfx.co.uk/forum/Blah.pl?m-1200263253/</link>
   <comments>http://propgfx.co.uk/forum/Blah.pl?m-1200263253/#num1</comments>
   <description><![CDATA[Hi All, here's a quick remake of the classic ZX81 game 3D Monster Maze. <img src="/forum//Smilies/wink.png" style="vertical-align: middle" alt="" /> just maze generator to do, then it's finished. but I thought I'd let you see it in action so far.<br /><br />Let me know what you think.<br /><br /><img class="imgcode" src="http://www.propgfx.co.uk/Baggers/Images/PropZX81.jpg" alt="" /><br /><br /><a href="http://www.propgfx.co.uk/Baggers/Games/3D_MM_Hybrid.binary">http://www.propgfx.co.uk/Baggers/Games/3D_MM_Hybrid.binary</a><br /><a href="http://www.propgfx.co.uk/Baggers/Games/3D_MM_ProtoDemo.binary">http://www.propgfx.co.uk/Baggers/Games/3D_MM_ProtoDemo.binary</a><br /><a href="http://www.propgfx.co.uk/Baggers/Games/3D_MM_Hydra.binary">http://www.propgfx.co.uk/Baggers/Games/3D_MM_Hydra.binary</a><br /><br />]]></description>
   <pubDate>Sun, 13 Jan 2008 22:27:33</pubDate>
   <dc:creator>Baggers</dc:creator>
  </item>
  <item>
   <title>Spintris - Tetris game for Hybrid</title>
   <link>http://propgfx.co.uk/forum/Blah.pl?m-1197773320/</link>
   <comments>http://propgfx.co.uk/forum/Blah.pl?m-1197773320/#num1</comments>
   <description><![CDATA[Spintris - <br /><br />Tetris video game for NTSC or PAL TVs, features 2 player with sound from Andrew Arsenault's HSS sound driver.<br /><br />2 player version includes first to eliminate 25 lines or battle where if a player eliminates 2 or more lines, it will add those lines, minus 1, to the other player's playfield.<br /><br />Play using the keyboard or gamepads.<br /><br />Will switch NTSC/PAL based on setting of Hybrid EEPROM<br /><br />Includes source code configurations for Hydra, Hybrid, and Demo boards<br /><br />]]></description>
   <pubDate>Sun, 16 Dec 2007 02:48:40</pubDate>
   <dc:creator>JT Cook</dc:creator>
  </item>
 </channel>
</rss>